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Pricing

Pick the plan for your project.

Preview a website for free. License one website with App, or subscribe to compile Android source projects. Choose by the work you need to do.

Subscription billing

Applies to Builder and Pro. Free and App do not change.

Preview

Free

Try your website on Android

$0

No card required

Check your website inside an Android app before paying.

  • 1 marked Preview APK
  • No payment card required
  • Install the APK on an Android device

The Preview watermark stays on

No source ZIP / git compilation

No IPA or Windows build

One website · one-time payment

App

Publish one website

$69

One-time payment

A release license for one website, without a recurring subscription.

  • Release APK and AAB, without our watermark
  • Unlimited Android wrap rebuilds of this website
  • Eligible IPA and Windows builds for this app
60 included credits

For IPA and Windows builds of the licensed website.

IPA: 3 credits. Windows: 2 credits.

IPA and Windows use included credits

Not a source-code compilation plan

Default IPA is unsigned; cloud signing needs Pro

Account subscription

Builder

Build Android source projects

$39

Billed monthly

Compile Flutter or native Android projects from a source ZIP or Git repository.

  • Flutter and native Android source builds
  • Unmarked Android website wraps at 0 credits
  • Eligible unsigned website IPA builds
10 included credits per month

Source compiles and eligible platform builds draw from this balance.

IPA: 3 credits.

Up to 20 Android source compiles per UTC calendar month

Source builds and IPA use included credits

Windows needs Pro or an App license; cloud signing needs Pro

Account subscription

Pro

Build across platforms

$99

Billed monthly

Android source builds, website apps for iOS and Windows, and optional iOS cloud signing.

  • Flutter and native Android source builds
  • Unmarked Android website wraps at 0 credits
  • Website IPA and Windows builds
  • Optional iOS cloud signing with your valid Apple credentials
30 included credits per month

Source compiles and eligible platform builds draw from this balance.

IPA: 3 credits. Windows: 2 credits.

Source builds, IPA and Windows use included credits

Uploaded iOS / macOS source is not accepted

Signing and store approval are separate

All prices are USD. Paid Android website wraps cost 0 credits; source compilation, IPA and Windows use bundled credits. An App license applies to one website, not your whole account. Store accounts and approval are separate. Source requirements · iOS signing requirements.

Builder and Pro paid by card renew at the selected billing interval. USDT buys access for one selected period and does not renew automatically. The App license is a one-time purchase with either payment method.

Need help deciding? Tell us what you are building. Any manual work requires a confirmed scope and quote.

Before you choose

How long does it take to build an app?

Build time varies with the queue, project size, dependencies and platform. Follow the current stage and log stream in the dashboard; we do not guarantee a fixed completion time.

Do I need a Mac to build iOS apps?

The IPA is built on our Mac, so you do not need one to start the job. The default output is unsigned. External signing and submission tools have their own requirements; distribution needs valid Apple signing assets.

Can I publish directly to the App Store?

We do not submit for you. The default IPA is unsigned. Optional Pro cloud signing requires your certificate and a matching provisioning profile. TestFlight or App Store submission requires an App Store export and your own Apple account; a successful build or signature does not guarantee approval.

What's included in the free tier?

One marked Preview APK, no card. The APK is marked. ZIP is Builder. Paid wrap rebuilds cost 0. IPA and Windows spend bundled credits on a paid SKU.

Do you support Shopify stores?

You can wrap a deployed Shopify storefront URL in an app shell. Your storefront stays hosted by you. Test customer login, cart, payment redirects and checkout on the target device before release; a website wrap does not guarantee that every web integration works unchanged.